﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
namespace Map
{
    class MapDestruction
    {
        public void Destruction(Vector2 Location)
        {
            Vector2 StartingTile = (Location / 100);

            List<Vector2> Locations = new List<Vector2>();


        }
    }
}
